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Learning Technology Thrust

       The goal of the Learning Technology (LT) Thrust is to provide the technologies needed to advance the state of the art in bioengineering education in particular, and education and training in general. The LT Thrust works to achieve this grand goal through (a) coordinated development or acquisition of tools and infrastructures to support the entire process of learning environment development, (b) the design and implementation of interactive, pedagogically sound, technology-based content, and (c) the management and deployment of that content in courses and curricula.

      The LT Thrust efforts derive from the biggest obstacles that stand in the way of developing and delivering modules and courses in bioengineering based on the principles of learning described in How People Learn. These obstacles range from construction of educational content to delivery.  They include the following:

(a)  Designing challenge-based courses is hard.  Faculty are accustomed to constructing syllabi, lectures and quizzes, not complex, pedagogically-rich challenges.

(b)  Delivering challenge-based courses is hard.  Students working through challenges need far more individualized tracking and feedback than students working through typical homework assignment sequences. Existing learning management systems (e.g., WebCT, Blackboard) provide little or no support for team-based collaborative projects, multimedia portfolios, assessment-based module selection, and other issues.

(c)  Tools for students in challenge-based courses are lacking.  Common authoring systems (e.g., Dreamweaver, Director, Authorware) do not help authors provide students with persistent structured portfolios, argument construction tools, complex state-based action feedback, complex coaching and critiquing rules, and other needed systems.

(d)  Deploying client-server cross-platform web-based technologies is highly technical and time-consuming.  Installing, configuring and maintaining secure, scalable, server-side software, and supporting multi-platform web clients and multimedia applications is not for the faint of heart.

      In the first three years we have begun a process aimed at overcoming and removing these barriers through three main activities: Learning Tool Development (LTD), Courseware Authoring Technology and Architecture (CATA), and technical support (VECTR).

      The primary LT Thrust efforts addressing the above obstacles are as follows:

(a)  The Learning Tool Development (LTD) effort has produced two generic module frameworks – plus pilot modules – that provides authors with a pedagogically sound activity structure and students with embedded tools for problem-solving.

(b)  The Courseware Authoring Technology and Architecture (CATA) effort has developed and pilot-tested the Courseware Authoring and Packaging Environment (CAPE) for constructing courses from modules and an experimental learning management system (eLMS) for delivering them.

(c)  A VaNTH-wide project (VECTR) has been set up to provide hosting and technical support for VaNTH tools.

            Together these efforts address VaNTH needs from construction to delivery. Year 3 marked the beginnings of the system-level use of the LT tools and infrastructure. Pilot projects in course development and deployment began, and two new challenge-based course modules, with associated run-time environment shells and authoring tools were begun. This emphasis on deployment, along with continued substantial development, aligns closely with the key themes articulated in the ERC's strategic vision.